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Team-up

Team-up onboarding screen Team-up matching screen Team-up collaborator profile screen
Industry
Social
My role
UX research · UX design · UI design
Platform
App
Timeline
January–December, 2024

Designing an app-based service from scratch to help university students form start-up teams.

Team-up is a student-focused collaboration app designed to help university founders find the right partners to kick-off their entrepreneurial ideas.

By supporting structured matching, trust-building profiles, and community engagement, the app helps students gain confidence to start, build stronger teams, and reduce the number of ideas abandoned before they begin.

Early ideas die before they start.

During my time at NYU, many of our classes encouraged self-initiated UX group projects—an opportunity to take ideas beyond the classroom. I often found myself excited to turn these into something more real, something closer to a startup. But finding the right people to build with wasn’t easy.

Without peers to continue the momentum, those ideas slowly lost energy—and eventually faded. It turned out I wasn't the only one facing this issue.

I don’t know where to connect with other students who would like to create a startup.

One-on-one connections are good, but it’s hard finding dedicated people willing to put in the time and effort.

The tech stack requirement is always so high.

Everyone is looking for experience I don’t have yet.

What makes finding collaborators so difficult?

After speaking with students and reviewing how universities currently support collaboration—from Slack channels for recruiting to social events—I found that few students felt these approaches helped them find the right collaborators. Three themes emerged:

  • There is no dedicated, functional platform that brings student entrepreneurs together and makes them easy to discover; most opportunities still rely on personal connections.
  • One-on-one meetings can be time-consuming and inefficient when students have little context about one another.
  • Early ideas are often still taking shape, making it difficult to know who to approach or how to get the conversation started.

As these patterns became clearer, three distinct user groups began to emerge.

Kyle, an idea explorer

Idea explorer

Kyle

“I have ideas but they feel half-baked. I need someone to think through it with me first.”
Stage
Ideation
Confidence
Low
Status
Hesitant creator

Goal

Gain confidence before committing to a co-founder; validate ideas early before they go cold.

Frustrations

Ideas feel untested, solo work drains momentum, and many ideas never get started.

Heather, a student ready to contribute her skills

Team seeker

Heather

“I'm ready to contribute—I just don't know where I could find more start-up teams and their information.”
Stage
Skill-ready
Network
Little / none
Status
Student introvert

Goal

Join a startup team and contribute skills.

Frustrations

Active teams are hard to find, networks are limited, and reaching out can feel intimidating.

Jamie, an active founder building an early product

Team builder

Jamie

“I have the idea and the momentum—I just need the right people to build it with me.”
Stage
Early MVP
Team
2–3 people
Status
Active founder

Goal

Find reliable people across development, design, and marketing.

Frustrations

Interest alone is not enough; skill and seriousness are difficult to signal through cold outreach.

Among the three user groups, I focused on the Idea Explorer—students interested in starting something but not yet actively building. A study found that 50% of university students fall into this category, yet only a small fraction go on to become team builders who actively build something.

Idea Explorers need more peer support to build confidence and motivation around early ideas. However, existing platforms (such as Slack) are dominated by people who are already building and recruiting team members. For students whose ideas are still taking shape, initiating conversations can feel hard and intimidating.

What prevents the majority of students from connecting with peers?

From my interviews and analysis with Idea Explorers, these are the key frustrations:

  • It can feel hard and intimidating to share unfinished or vague ideas.
  • It can be difficult to assess collaborators without enough background or context.
  • There is a lack of community in which to interact with peers at the same stage.

Based on these, I started generating ideas by asking:

How might we help students confidently share early ideas and form meaningful connections before they are ready to actively build?

Design for confidence, context, and community.

To address the key frustrations, I focused on creating a safe and encouraging environment for sharing early ideas, building trust through richer context, and fostering a sense of community through online interactions.

  1. Start where you are. Use onboarding to help users identify their current stage and normalize being an Idea Explorer. Collect interests and preferences to surface more relevant connections.
  2. Make discovery more meaningful. Display student cards with key information for quick discovery. Create filters that help users find relevant connections.
  3. Build trust through context. Encourage detailed profiles that include interests, skills, goals, availability, and past experiences.
  4. Turn events into participation. Design interactive event features that encourage participation before, during, and after events.
  5. Turn shared interests into conversations. Topic-based spaces organize discussions around shared themes, so students can meet new members, share early ideas, and find peers around the questions they care about.

01

Start where you are.

Use onboarding to help users identify their current stage and normalize being an Idea Explorer. Collect interests and preferences to surface more relevant connections.

02

Make discovery more meaningful.

Display student cards with key information for quick discovery. Create filters that help users find relevant connections.

03

Build trust through context.

Encourage detailed profiles that include interests, skills, goals, availability, and past experiences.

04

Turn events into participation.

Design interactive event features that encourage participation before, during, and after events.

05

Turn shared interests into conversations.

Topic-based spaces organize discussions around shared themes, so students can meet new members, share early ideas, and find peers around the questions they care about.

I recruited six potential users for a usability study and observed how they worked through four core tasks. The insights helped revise the design around the moments that needed more trust, clarity, or control.

01

Make profile creation feel effortless.

During testing, one participant stopped partway through onboarding to ask why she needed to answer the questions. Others agreed a good profile mattered, but said there was too much to fill in at once, and they weren’t sure what a good profile should look like.

From questionnaire to conversation

Onboarding became an AI-guided conversation. Instead of a static list of questions, the AI asks one thing at a time, explains why each answer matters, and responds to what users share, so it feels like talking to a person rather than filling in a form.

Before
Original onboarding questionnaire asking for year and school Original onboarding questionnaire asking which industries excite the user
After
Redesigned onboarding where TeamUp AI welcomes the user and asks one question at a time

The AI explains why it asks, one question at a time

From blank profile to ready-made draft

By the end of the conversation, the AI has enough to draft a complete profile, grouped into short, easy-to-scan sections. Users start from a strong example instead of a blank page, and only need to review, edit and publish.

Before
Original profile built field by field from scratch
After
Redesigned flow showing an AI-drafted profile preview grouped into About Me and My Ideas and Skills

Drafted from the chat, grouped into short sections

02

Improve attendee visibility and inclusiveness.

Event pages showed who was attending through demographic pie charts. Testers found the charts hard to read, and some said that if they didn’t fit into one of the categories, the event felt like it wasn’t meant for them.

From percentages to people

I replaced the pie charts with simple bars that are easier to read at a glance. Attendees also became people rather than percentages: tapping an avatar in Who’s Going opens that person’s profile, so users can learn who will be there before deciding to go, and reach out to schedule a chat with anyone they’d like to meet.

Before
Original event page showing attendee status, interests, degree and school as pie charts
After
Redesigned Who’s Going section with tappable attendee avatars and simple bar charts

Tap an avatar to view their profile and schedule a chat

Simple bars replace pie charts, easier to read at a glance

03

Support community activity without competing with discussion.

In the Hub, “Meet new members” was one tab among the discussion topics. Testers saw it differently: rather than a topic to browse, it was a way to welcome newcomers and encourage them to join in.

From a tab to a welcome section

I moved new members into a dedicated section at the top of the Hub, shown as cards with each person’s stage, so newcomers are visible without competing with the discussion below. The section is collapsible, so users can hide it when they want to focus on the conversation.

Before
Original Hub where Meet new members is a tab beside Share my ideas and Poll and Surveys
After
Redesigned Hub with a collapsible New Members section above the discussion feed

New members get their own section, collapsible to focus on discussion

Refining the experience through UI choices.

With the flows validated, I refined the visual layer: a palette with the right energy, and the components and screens students see most.

Team-up design system: lime and orange primaries with supporting text, surface and neutral tones

01

Color palette

Lime and orange were finalized after exploring directions with AI. Together they create a warm, high-energy and youthful tone that matches the spirit of a student entrepreneurship app.

Refined navigation bar icons in each active state

04

Navigation icons

Refined the icons for greater visual consistency and accessibility.

Connect screen with a grid of refined profile cards Refined profile card with name, school, stage, interests, what they’re looking for and work style

02

Profile card

Improved visual hierarchy and spacing so key information is easy to scan at a glance.

Events screen with flyer-forward Happening This Week cards and Upcoming cards Upcoming event card with time, location and RSVP button

03

Event cards

Both card types share the same core information. “Happening this week” cards are flyer-forward for browsing, while “Upcoming” cards show the time, location and RSVP so users can commit without tapping in.

A product built to turn interest into momentum.

The finished experience brings onboarding, trustworthy discovery, profiles, events, and community together through one warm, high-energy visual language.

View live prototype

Next step: measure whether connection feels safe and welcoming.

To evaluate whether the design successfully creates a safe and welcoming environment for participation and connection, these are the metrics I would track in future usability testing.

MetricWhat it measuresWhy it matters
Onboarding completion rateLow-pressure environmentA high completion rate suggests the conversational AI format lowers the barrier to entry rather than feeling demanding.
Profile completion rateConfidence to participateA complete profile gives users an identity in the community and signals that the structured sections feel safe enough to fill in.
Event attendee info click rateInformed decision makingA high rate means familiar faces or relevant peers help influence attendance decisions.
Message sent rateMeaningful connectionsMoving from discovery to conversation without friction shows the design is enabling real connections, not passive browsing.

Designing alone made the need for diverse feedback impossible to ignore.

Unlike my previous projects, I was the only researcher and designer for this one. That independence helped me stay focused and maintain consistency, but it also made narrow-mindedness and bias in design choices a real risk.

As a potential user of the product, I could inject too much of my own perspective and overlook other needs. For example, one tester felt that demographic attendee information could make people feel excluded if they did not fit the specified categories.

That feedback reinforced the importance of seeking diverse perspectives and staying open throughout the design process—especially when a product is meant to make people feel welcome.