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AI + Me

Lead-in activity asking learners to choose a picture AI + Me intro screen inviting learners to start their AI journey Lesson screen explaining how robots affect everyday life
Industry
EdTech
My role
UX research · Learning design · UX design · Project management
Platform
Mobile app
Timeline
July–August, 2022

Transforming “AI + Me” from a classroom curriculum into self-paced learning modules.

“AI + Me” is a learning resource that helps learners explore key concepts of artificial intelligence and helps teachers deliver AI lessons.

With AI courses growing in popularity, these materials were a natural fit for a self-directed online course. My goal was to turn them into an interactive, comprehensive learning experience, making AI accessible to more people and letting learners study at their own pace.

From a classroom curriculum to a self-paced app.

ReadyAI is an education technology company that builds AI curriculum resources and training programs for K–12 schools and educators. During my internship, ReadyAI explored turning its classroom curriculum into a self-paced mobile experience for young learners. To test the idea, the team piloted “AI + Me”, a 2020 curriculum used by more than 10,000 people.

My role was to translate the existing learning materials into interactive, app-based modules. I worked closely with the curriculum’s creator, who was both the subject-matter expert and my project mentor. Over four weeks, I designed the first version of the learning modules.

The AI + Me curriculum books and the plan to bring them into a mobile app

Working across time zones

My mentor and I worked in different time zones, which made real-time communication difficult. To keep the project on track, I proposed a weekly plan with clear goals, meeting agendas and deliverables, so we could align asynchronously and review progress at each checkpoint.

AI + Me weekly plan: for each week, the agenda, meeting topics, mentor feedback and expected output

It works with a teacher, but breaks without one.

I started with the survey responses. Educators liked the curriculum, especially its clear explanations and real-world examples that made abstract AI concepts easier for children to understand.

The same feedback showed its limits in a self-paced setting. Without a teacher guiding them, learners were less engaged, found some sections repetitive, and hit abrupt transitions into evaluation activities.

Rather than treating these as isolated issues, I analyzed the curriculum through a learning-design lens. That surfaced the underlying insight:

The original materials were designed for teacher-led instruction, not independent learning.

Design the learning experience as a system.

Turning a teacher-led curriculum into a self-paced experience took more than redesigning individual lessons. I had to consider the whole system, from motivating learners to keep going, to structuring lessons, presenting content and designing meaningful interactions. To guide the work, I built a learning experience framework.

Learning experience framework

Four layers, from the big goal of the course down to each interaction in a module.

  1. 01Goal

    Progression & motivation

    How do learners stay engaged and complete the journey?

    Scope: The whole course

  2. 02Structure

    Learning flow

    How is each lesson organized to guide understanding?

    Scope: Each module

  3. 03Lesson design

    Cognitive load

    How is information presented and processed?

    Scope: Each lesson’s content

  4. 04Activity design

    Interaction

    How do learners actively engage with concepts?

    Scope: Each interaction

From these principles, I mapped the ideal learner journey: how each stage of the course sustains engagement, guides learning and motivates learners from onboarding to module completion.

Ideal learner journey

How progression, flow, cognitive load and interaction work together across a self-paced AI course.

Stage Phase 1 · Onboarding Phase 2 · Learning Phase 3 · Progression
Row Intro video Journey map Lead-in Input Test-out Badge & next module
Learner engagement
Learner thinks AI sounds fun. I want to learn more! Cool! I can see what I’ll unlock next. I’ve seen something like this before! Oh, that’s how AI works. Let me try it myself! I earned a badge! What’s next?
Learner goal Understand what AI + Me is and become curious. Explore the path and see what’s ahead. Connect concepts to familiar, real-world experiences. Learn one AI concept through digestible examples. Apply knowledge with interactive feedback. Celebrate progress and feel motivated to continue.

Familiar from the books, alive on the screen.

To stay consistent with the original curriculum, I based each learning module’s color palette on its corresponding book. Every lesson takes the book’s primary theme color, creating a familiar identity while helping learners tell modules apart.

Module color palettes, each based on the theme color of its AI + Me book

Rather than create a new illustration style, I reused the illustrations from the AI + Me books to keep visual continuity and build on learners’ familiarity. Bringing them into activities, animations and learning screens turned static classroom materials into engaging digital experiences while keeping the curriculum’s recognizable look.

Friendly robot illustration Smiling student illustration Achievement badge illustration Student with a camera illustration

Four principles, one learner journey.

Each layer of the framework shaped a part of the app.

  1. Intro video (Progression & motivation). I turned the book’s text-and-image introduction into a short video, using dynamic visuals to engage learners and connect AI to everyday life.
  2. Learning map & badges (Progression & motivation). A learning map shows a clear path ahead, and gamified rewards, badges and note cards, give learners something to collect.
  3. Lead-in (Learning flow). Each module opens with a game or interactive video that introduces a key AI concept.
  4. Input (Learning flow). After the game, learners move to a session where the concepts are explained and clearly summarized.
  5. Test-out (Learning flow). The module ends with a short test, so learners can check their understanding and see their progress.
  6. Digestible sections (Cognitive load). Complex sentences and ideas are broken into small, illustrated sections so learners can process one concept at a time.
  7. Learn by doing (Interaction). Interactive exercises with immediate feedback keep learners actively engaged with each concept.

01 · Progression & motivation

Intro video

I turned the book’s text-and-image introduction into a short video, using dynamic visuals to engage learners and connect AI to everyday life.

Intro video playing in the app
End of the intro video inviting learners to start their AI journey

02 · Progression & motivation

Learning map & badges

A learning map shows a clear path ahead, and gamified rewards, badges and note cards, give learners something to collect.

Learning map showing the path through the modules
Collection of badges and note cards earned

03 · Learning flow

Lead-in

Each module opens with a game or interactive video that introduces a key AI concept.

Lead-in game introducing an AI concept
Lead-in activity asking learners to make a choice

04 · Learning flow

Input

After the game, learners move to a session where the concepts are explained and clearly summarized.

Input screen explaining the AI concept
Summary of the key concept

05 · Learning flow

Test-out

The module ends with a short test, so learners can check their understanding and see their progress.

Test-out question
Test-out result

06 · Cognitive load

Digestible sections

Complex sentences and ideas are broken into small, illustrated sections so learners can process one concept at a time.

A concept broken into small illustrated sections
The next illustrated section of the concept

07 · Interaction

Learn by doing

Interactive exercises with immediate feedback keep learners actively engaged with each concept.

Interactive exercise
Immediate feedback on the exercise

Can kids finish it on their own?

To evaluate whether AI + Me turns a teacher-led curriculum into a self-paced, playful experience kids can complete on their own, these are the metrics I would track in future usability testing.

MetricWhat it measuresWhy it matters
Completion rateEngagementHigh completion without adult help shows the self-paced redesign works.
Drop-off pointEngagementShows which screen loses learners, pinpointing exactly where to iterate.
Average session lengthEngagementShows whether learners are absorbed and keep playing, or leave after one activity.
Test-out first-try accuracyLearningShows whether the concept actually stuck, or learners guessed their way through.